
The melee mode is the "alternate" stance. So, I advise you again to set this to "cannot reanimate, can decay".Īll the models have 2 sets of animation, representing their ability to attack either in melee or range. Guardsmen are, fortunately, 1 single texture, so you can use them more easily in MultiPlayerMapsĪlso, One thing to now: as these units weren't supposed to be revivable in my mod, they may be messing up if you set the Death type to "reanimate, can decay". That's why I advise you to use these models for campaigns. It has though a drawback: if you need a single model, you'll have to import to many textures. So, to save space, I gathered into several textures all the aspects, so I won't be annoyed with 1 texture per models. The reason is quite simple to understand: with about 3-5 textures, I can have almost all the models I need for one race (except vehicules, unfortunately). WRITTEN FOR THE PATCHED (1.3) RETAIL/STEAM VERSION OF THE GAME. Made exclusively for Cheat Happens Unlimited members. Lasgun, Flamethrower, Meltagun, Plasmagun, Radio, Medic, Sergeant, Kasrkin Īs it was supposed to be a project, most of the models have at least 2 textures (gathering model texture, weapon textures, equipment etc.). Warhammer 40k: dawn of war - dark crusade trainer 1.3 (steam) Enable FOW Icon, Unlimited Resource, Unlimited Power, No Population Cap, Instant Units/Upgrades, Unit Refills.

As my project seems to be down forever, I decided to share with the community all the 40k models I made for now.īolter, Flamethrower, Meltagun, Plasmagun, Missile-Launcher, HeavyBolter, HeavyPlasmaGun, Lascannon and Sergeant
